

High-quality mods could be integrated into the game, with their authors being rewarded in some way.Ĭommunity feedback is helpful in guiding development. You can find and install mods in the Workshop (will be launched soon), and propose your own mod ideas in the discussion forum. User feedback will also be extremely valuable in guiding the development of future gameplay features and improving the overall user experience.Īdditionally, SpaceEngine has a wide range of modding abilities. “The feedback we get from Early Access testers will help us find bugs and issues, and continue to improve performance and features.


How are you planning on involving the Community in your development process? “There will probably be a modest price increase during and/or after Early Access, but no firm decision has been made yet.” Will the game be priced differently during and after Early Access? The Flight Simulator will be further developed to add better flight mechanics, more autopilot features, and gameplay features.” Some ships have warp drives for faster-than-light travel, and custom models can be imported and configured by the end user (good for modders). The Flight Simulator is in development: it currently allows flying spacecraft with Newtonian physics, including a basic aerodynamic model for atmospheric flight. The Planetarium is already fully functional, and is described in the "About This" section. “SpaceEngine has two parts: the Planetarium, and the Flight Simulator. What is the current state of the Early Access version?

It is our goal to use Early Access funds to hire additional development staff (especially programmers) to allow more work to get done in less time. “Releasing into Early Access will allow us to greatly accelerate development.
